Computer Science Standards
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        Standard Identifier: 9-12S.IC.28
                    Grade Range:
                    
                        9–12 Specialty
                    
                
            
                        Concept:
                        
                            Impacts of Computing
                        
                    
                    
                        Subconcept:
                        
                            Culture
                        
                    
            
                        Practice(s):
                        
                            Communicating About Computing (7.2)
                        
                    
            Standard:
Evaluate how computational innovations that have revolutionized aspects of our culture might evolve.
Descriptive Statement:
It is important to be able to evaluate current technologies and innovations and their potential for future impact on society. Students describe how a given computational innovation might change in the future and impacts these evolutions could have on society, economy, or culture. For example, students could consider ways in which computers may support education (or healthcare) in the future, or how developments in virtual reality might impact arts and entertainment. Alternatively, students could consider how autonomous vehicles will affect individuals' car ownership and car use habits as well as industries that employ human drivers (e.g., trucking, taxi service).
                Evaluate how computational innovations that have revolutionized aspects of our culture might evolve.
Descriptive Statement:
It is important to be able to evaluate current technologies and innovations and their potential for future impact on society. Students describe how a given computational innovation might change in the future and impacts these evolutions could have on society, economy, or culture. For example, students could consider ways in which computers may support education (or healthcare) in the future, or how developments in virtual reality might impact arts and entertainment. Alternatively, students could consider how autonomous vehicles will affect individuals' car ownership and car use habits as well as industries that employ human drivers (e.g., trucking, taxi service).
        Showing 11 - 11 of 11 Standards
    
        
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