Computer Science Standards
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Showing 31 - 40 of 42 Standards
Standard Identifier: 9-12.CS.2
Grade Range:
9–12
Concept:
Computing Systems
Subconcept:
Hardware & Software
Practice(s):
Developing and Using Abstractions (4.1)
Standard:
Compare levels of abstraction and interactions between application software, system software, and hardware.
Descriptive Statement:
At its most basic level, a computer is composed of physical hardware on which software runs. Multiple layers of software are built upon various layers of hardware. Layers manage interactions and complexity in the computing system. System software manages a computing device's resources so that software can interact with hardware. Application software communicates with the user and the system software to accomplish its purpose. Students compare and describe how application software, system software, and hardware interact. For example, students could compare how various levels of hardware and software interact when a picture is to be taken on a smartphone. Systems software provides low-level commands to operate the camera hardware, but the application software interacts with system software at a higher level by requesting a common image file format (e.g., .png) that the system software provides.
Compare levels of abstraction and interactions between application software, system software, and hardware.
Descriptive Statement:
At its most basic level, a computer is composed of physical hardware on which software runs. Multiple layers of software are built upon various layers of hardware. Layers manage interactions and complexity in the computing system. System software manages a computing device's resources so that software can interact with hardware. Application software communicates with the user and the system software to accomplish its purpose. Students compare and describe how application software, system software, and hardware interact. For example, students could compare how various levels of hardware and software interact when a picture is to be taken on a smartphone. Systems software provides low-level commands to operate the camera hardware, but the application software interacts with system software at a higher level by requesting a common image file format (e.g., .png) that the system software provides.
Standard Identifier: 9-12.CS.3
Grade Range:
9–12
Concept:
Computing Systems
Subconcept:
Troubleshooting
Practice(s):
Testing and Refining Computational Artifacts (6.2)
Standard:
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
Descriptive Statement:
Troubleshooting complex problems involves the use of multiple sources when researching, evaluating, and implementing potential solutions. Troubleshooting also relies on experience, such as when people recognize that a problem is similar to one they have seen before and adapt solutions that have worked in the past. For example, students could create a list of troubleshooting strategies to debug network connectivity problems such as checking hardware and software status and settings, rebooting devices, and checking security settings. Alternatively, students could create troubleshooting guidelines for help desk employees based on commonly observed problems (e.g., problems connecting a new device to the computer, problems printing from a computer to a network printer).
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
Descriptive Statement:
Troubleshooting complex problems involves the use of multiple sources when researching, evaluating, and implementing potential solutions. Troubleshooting also relies on experience, such as when people recognize that a problem is similar to one they have seen before and adapt solutions that have worked in the past. For example, students could create a list of troubleshooting strategies to debug network connectivity problems such as checking hardware and software status and settings, rebooting devices, and checking security settings. Alternatively, students could create troubleshooting guidelines for help desk employees based on commonly observed problems (e.g., problems connecting a new device to the computer, problems printing from a computer to a network printer).
Standard Identifier: 9-12S.AP.15
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Control
Practice(s):
Recognizing and Defining Computational Problems, Communicating About Computing (3.2, 7.2)
Standard:
Demonstrate the flow of execution of a recursive algorithm.
Descriptive Statement:
Recursion is a powerful problem-solving approach where the problem solution is built on solutions of smaller instances of the same problem. A base case, which returns a result without referencing itself, must be defined, otherwise infinite recursion will occur. Students represent a sequence of calls to a recursive algorithm and show how the process resolves to a solution. For example, students could draw a diagram to illustrate flow of execution by keeping track of parameter and returned values for each recursive call. Alternatively, students could create a video showing the passing of arguments as the recursive algorithm runs.
Demonstrate the flow of execution of a recursive algorithm.
Descriptive Statement:
Recursion is a powerful problem-solving approach where the problem solution is built on solutions of smaller instances of the same problem. A base case, which returns a result without referencing itself, must be defined, otherwise infinite recursion will occur. Students represent a sequence of calls to a recursive algorithm and show how the process resolves to a solution. For example, students could draw a diagram to illustrate flow of execution by keeping track of parameter and returned values for each recursive call. Alternatively, students could create a video showing the passing of arguments as the recursive algorithm runs.
Standard Identifier: 9-12S.AP.19
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Program Development
Practice(s):
Collaborating Around Computing, Creating Computational Artifacts (2.2, 2.3, 5.2)
Standard:
Plan and develop programs for broad audiences using a specific software life cycle process.
Descriptive Statement:
Software development processes are used to help manage the design, development, and product/project management of a software solution. Various types of processes have been developed over time to meet changing needs in the software landscape. The systems development life cycle (SDLC), also referred to as the application development life cycle, is a term used in systems engineering, information systems, and software engineering to describe a process for planning, creating, testing, and deploying an information system. Other examples of common processes could include agile, spiral, or waterfall. Students develop a program following a specific software life cycle process, with proper scaffolding from the teacher. For example, students could work in teams on a common project using the agile development process, which is based on breaking product development work into small increments. Alternatively, students could be guided in implementing sprints to focus work on daily standup meetings or scrums to support efficient communication.
Plan and develop programs for broad audiences using a specific software life cycle process.
Descriptive Statement:
Software development processes are used to help manage the design, development, and product/project management of a software solution. Various types of processes have been developed over time to meet changing needs in the software landscape. The systems development life cycle (SDLC), also referred to as the application development life cycle, is a term used in systems engineering, information systems, and software engineering to describe a process for planning, creating, testing, and deploying an information system. Other examples of common processes could include agile, spiral, or waterfall. Students develop a program following a specific software life cycle process, with proper scaffolding from the teacher. For example, students could work in teams on a common project using the agile development process, which is based on breaking product development work into small increments. Alternatively, students could be guided in implementing sprints to focus work on daily standup meetings or scrums to support efficient communication.
Standard Identifier: 9-12S.AP.20
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Program Development
Practice(s):
Creating Computational Artifacts (5.2)
Standard:
Develop programs for multiple computing platforms.
Descriptive Statement:
Humans use computers in various forms in their lives and work. Depending on the situation, software solutions are more appropriate or valuable when available on different computational platforms or devices. Students develop programs for more than one computing platform (e.g. desktop, web, or mobile). For example, students could develop a mobile app for a location-aware software product and a different program that is installed on a computer. Alternatively, students could create a browser-based product and make it accessible across multiple platforms or computers (e.g., email).
Develop programs for multiple computing platforms.
Descriptive Statement:
Humans use computers in various forms in their lives and work. Depending on the situation, software solutions are more appropriate or valuable when available on different computational platforms or devices. Students develop programs for more than one computing platform (e.g. desktop, web, or mobile). For example, students could develop a mobile app for a location-aware software product and a different program that is installed on a computer. Alternatively, students could create a browser-based product and make it accessible across multiple platforms or computers (e.g., email).
Standard Identifier: 9-12S.AP.21
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Program Development
Practice(s):
Testing and Refining Computational Artifacts (6.2)
Standard:
Identify and fix security issues that might compromise computer programs.
Descriptive Statement:
Some common forms of security issues arise from specific programming languages, platforms, or program implementation choices. Students read a given a piece of code that contains a common security vulnerability, explain the code's intended function or purpose, provide and explain examples of how a specific input could exploit that vulnerability (e.g., the program accessing data or performing in unintended ways), and implement a change in the code to mitigate this vulnerability. For example, students could review code that takes a date as input, recognize that the code doesn't check for appropriate last days of the month, and modify the code to do that. Alternatively, students could review code that supports entry of patient data (e.g., height and weight) and doesn't prompt users to double check unreasonable values (e.g., height at 6 feet and weight at 20 pounds).
Identify and fix security issues that might compromise computer programs.
Descriptive Statement:
Some common forms of security issues arise from specific programming languages, platforms, or program implementation choices. Students read a given a piece of code that contains a common security vulnerability, explain the code's intended function or purpose, provide and explain examples of how a specific input could exploit that vulnerability (e.g., the program accessing data or performing in unintended ways), and implement a change in the code to mitigate this vulnerability. For example, students could review code that takes a date as input, recognize that the code doesn't check for appropriate last days of the month, and modify the code to do that. Alternatively, students could review code that supports entry of patient data (e.g., height and weight) and doesn't prompt users to double check unreasonable values (e.g., height at 6 feet and weight at 20 pounds).
Standard Identifier: 9-12S.AP.22
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Program Development
Practice(s):
Testing and Refining Computational Artifacts (6.1)
Standard:
Develop and use a series of test cases to verify that a program performs according to its design specifications.
Descriptive Statement:
Testing software is a critically important process. The ability of students to identify a set of important test cases communicates their understanding of the design specifications and potential issues due to implementation choices. Students select and apply their own test cases to cover both general behavior and the edge cases which show behavior at boundary conditions. For example, for a program that is supposed to accept test scores in the range of [0,100], students could develop appropriate tests (e.g, a negative value, 0, 100, and a value above 100). Alternatively, students developing an app to allow users to create and store calendar appointments could develop and use a series of test cases for various scenarios including checking for correct dates, flagging for user confirmation when a calendar event is very long, checking for correct email address format for invitees, and checking for appropriate screen display as users go through the process of adding, editing, and deleting events.
Develop and use a series of test cases to verify that a program performs according to its design specifications.
Descriptive Statement:
Testing software is a critically important process. The ability of students to identify a set of important test cases communicates their understanding of the design specifications and potential issues due to implementation choices. Students select and apply their own test cases to cover both general behavior and the edge cases which show behavior at boundary conditions. For example, for a program that is supposed to accept test scores in the range of [0,100], students could develop appropriate tests (e.g, a negative value, 0, 100, and a value above 100). Alternatively, students developing an app to allow users to create and store calendar appointments could develop and use a series of test cases for various scenarios including checking for correct dates, flagging for user confirmation when a calendar event is very long, checking for correct email address format for invitees, and checking for appropriate screen display as users go through the process of adding, editing, and deleting events.
Standard Identifier: 9-12S.AP.23
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Program Development
Practice(s):
Developing and Using Abstractions, Creating Computational Artifacts (4.2, 5.3)
Standard:
Modify an existing program to add additional functionality and discuss intended and unintended implications.
Descriptive Statement:
Modularity and code reuse is key in modern software. However, when code is modified, the programmer should consider relevant situations in which this code might be used in other places. Students create and document modifications to existing programs that enhance functionality, and then identify, document, and correct unintended consequences. For example, students could take an existing a procedure that calculates the average of a set of numbers and returns an integer (which lacks precision) and modify it to return a floating-point number instead. The student would explain how the change might impact multiple scenarios.
Modify an existing program to add additional functionality and discuss intended and unintended implications.
Descriptive Statement:
Modularity and code reuse is key in modern software. However, when code is modified, the programmer should consider relevant situations in which this code might be used in other places. Students create and document modifications to existing programs that enhance functionality, and then identify, document, and correct unintended consequences. For example, students could take an existing a procedure that calculates the average of a set of numbers and returns an integer (which lacks precision) and modify it to return a floating-point number instead. The student would explain how the change might impact multiple scenarios.
Standard Identifier: 9-12S.AP.24
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Program Development
Practice(s):
Testing and Refining Computational Artifacts (6.3)
Standard:
Evaluate key qualities of a program through a process such as a code review.
Descriptive Statement:
Code reviews are a common software industry practice and valuable for developing technical communication skills. Key qualities of code include correctness, usability, readability, efficiency, and scalability. Students walk through code they created and explain how it works. Additionally, they follow along when someone else is explaining their code and ask appropriate questions. For example, students could present their code to a group or visually inspect code in pairs. Alternatively, in response to another student's presentation, students could provide feedback including comments on correctness of the code, comments on how code interacts with code that calls it, and design and documentation features.
Evaluate key qualities of a program through a process such as a code review.
Descriptive Statement:
Code reviews are a common software industry practice and valuable for developing technical communication skills. Key qualities of code include correctness, usability, readability, efficiency, and scalability. Students walk through code they created and explain how it works. Additionally, they follow along when someone else is explaining their code and ask appropriate questions. For example, students could present their code to a group or visually inspect code in pairs. Alternatively, in response to another student's presentation, students could provide feedback including comments on correctness of the code, comments on how code interacts with code that calls it, and design and documentation features.
Standard Identifier: 9-12S.AP.25
Grade Range:
9–12 Specialty
Concept:
Algorithms & Programming
Subconcept:
Program Development
Practice(s):
Collaborating Around Computing, Creating Computational Artifacts (2.4, 5.2)
Standard:
Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (e.g., code documentation) while developing software within a group.
Descriptive Statement:
Software development is a process that benefits from the use of tools that manage complexity, iterative development, and collaboration. Large or complex software projects often require contributions from multiple developers. Version control systems and other collaborative tools and practices help coordinate the process and products contributed by individuals on a development team. An integrated development environment (IDE) is a program within which a developer implements, compiles or interprets, tests, debugs, and deploys a software project. Students use common software development and documentation support tools in the context of a group software development project. At this level, facility with the full functionality available in the collaborative tools is not expected. For example, students could use common version control systems to modify and improve code or revert to a previous code version. Alternatively, students could use appropriate IDEs to support more efficient code design and development. Additionally, students could use various collaboration, communication, and code documentation tools designed to support groups engaging in complex and interrelated work.
Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (e.g., code documentation) while developing software within a group.
Descriptive Statement:
Software development is a process that benefits from the use of tools that manage complexity, iterative development, and collaboration. Large or complex software projects often require contributions from multiple developers. Version control systems and other collaborative tools and practices help coordinate the process and products contributed by individuals on a development team. An integrated development environment (IDE) is a program within which a developer implements, compiles or interprets, tests, debugs, and deploys a software project. Students use common software development and documentation support tools in the context of a group software development project. At this level, facility with the full functionality available in the collaborative tools is not expected. For example, students could use common version control systems to modify and improve code or revert to a previous code version. Alternatively, students could use appropriate IDEs to support more efficient code design and development. Additionally, students could use various collaboration, communication, and code documentation tools designed to support groups engaging in complex and interrelated work.
Showing 31 - 40 of 42 Standards
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