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Showing 21 - 26 of 26 Standards

Standard Identifier: 9-12S.AP.12

Grade Range: 9–12 Specialty
Concept: Algorithms & Programming
Subconcept: Algorithms
Practice(s): Developing and Using Abstractions, Creating Computational Artifacts (4.2, 5.2)

Standard:
Implement searching and sorting algorithms to solve computational problems.

Descriptive Statement:
One of the core uses of computers is to store, organize, and retrieve information when working with large amounts of data. Students create computational artifacts that use searching and/or sorting algorithms to retrieve, organize, or store information. Students do not need to select their algorithm based on efficiency. For example, students could write a script to sequence their classmates in order from youngest to oldest. Alternatively, students could write a program to find certain words within a text and report their location.

Standard Identifier: 9-12S.AP.13

Grade Range: 9–12 Specialty
Concept: Algorithms & Programming
Subconcept: Algorithms
Practice(s): Recognizing and Defining Computational Problems (3.3)

Standard:
Evaluate algorithms in terms of their efficiency.

Descriptive Statement:
Algorithms that perform the same task can be implemented in different ways, which take different amounts of time to run on a given input set. Algorithms are commonly evaluated using asymptotic analysis (i.e., “Big O”) which involves exploration of behavior when the input set grows very large. Students classify algorithms by the most common time classes (e.g., log n, linear, n log n, and quadratic or higher). For example, students could read a given algorithm, identify the control constructs, and in conjunction with input size, identify the efficiency class of the algorithm.

Standard Identifier: 9-12S.AP.15

Grade Range: 9–12 Specialty
Concept: Algorithms & Programming
Subconcept: Control
Practice(s): Recognizing and Defining Computational Problems, Communicating About Computing (3.2, 7.2)

Standard:
Demonstrate the flow of execution of a recursive algorithm.

Descriptive Statement:
Recursion is a powerful problem-solving approach where the problem solution is built on solutions of smaller instances of the same problem. A base case, which returns a result without referencing itself, must be defined, otherwise infinite recursion will occur. Students represent a sequence of calls to a recursive algorithm and show how the process resolves to a solution. For example, students could draw a diagram to illustrate flow of execution by keeping track of parameter and returned values for each recursive call. Alternatively, students could create a video showing the passing of arguments as the recursive algorithm runs.

Standard Identifier: 9-12S.DA.9

Grade Range: 9–12 Specialty
Concept: Data & Analysis
Subconcept: Inference & Models
Practice(s): Developing and Using Abstractions (4.4)

Standard:
Evaluate the ability of models and simulations to test and support the refinement of hypotheses.

Descriptive Statement:
A model could be implemented as a diagram or a program that represents key properties of a physical or other system. A simulation is based on a model, and enables observation of the system as key properties change. Students explore, explain, and evaluate existing models and simulations, in order to support the refinement of hypotheses about how the systems work. At this level, the ability to accurately and completely model and simulate complex systems is not expected. For example, a computer model of ants following a path created by other ants who found food explains the trail-like travel patterns of the insect. Students could evaluate if the output of the model fits well with their hypothesis that ants navigate the world through the use of pheromones. They could explain how the computer model supports this hypothesis and how it might leave out certain aspects of ant behavior and whether these are important to understanding ant travel behavior. Alternatively, students could hypothesize how different ground characteristics (e.g., soil type, thickness of sediment above bedrock) relate to the severity of shaking at the surface during an earthquake. They could add or modify input about ground characteristics into an earthquake simulator, observe the changed simulation output, and then evaluate their hypotheses.

Standard Identifier: 9-12S.NI.3

Grade Range: 9–12 Specialty
Concept: Networks & the Internet
Subconcept: Network Communication & Organization
Practice(s): Developing and Using Abstractions (4.4)

Standard:
Examine the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.

Descriptive Statement:
Choice of network topology is determined, in part, by how many devices can be supported and the character of communication needs between devices. Each device is assigned an address that uniquely identifies it on the network. Routers function by comparing addresses to determine how information on the network should reach its desgination. Switches compare addresses to determine which computers will receive information. Students explore and explain how network performance degrades when various factors affect the network. For example, students could use online network simulators to describe how network performance changes when the number of devices increases. Alternatively, students could visualize and describe changes to the distribution of network traffic when a router on the network fails.

Standard Identifier: 9-12S.NI.4

Grade Range: 9–12 Specialty
Concept: Networks & the Internet
Subconcept: Network Communication & Organization
Practice(s): Communicating About Computing (7.2)

Standard:
Explain how the characteristics of the Internet influence the systems developed on it.

Descriptive Statement:
The design of the Internet includes hierarchy and redundancy to help it scale reliably. An end-to-end architecture means that key functions are placed at endpoints in the network (i.e., an Internet user's computer and the server hosting a website) rather than in the middle of the network. Open standards for transmitting information across the Internet help fuel its growth. This design philosophy impacts systems and technologies that integrate with the Internet. Students explain how Internet-based systems depend on these characteristics. For example, students could explain how having common, standard protocols enable products and services from different developers to communicate. Alternatively, students could describe how the end-to-end architecture and redundancy in routing enables Internet users to access information and services even if part of the network is down; the information can still be routed from one end to another through a different path.

Showing 21 - 26 of 26 Standards


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