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Showing 31 - 40 of 45 Standards

Standard Identifier: 9-12.IC.28

Grade Range: 9–12
Concept: Impacts of Computing
Subconcept: Safety, Law, & Ethics
Practice(s): Communicating About Computing (7.3)

Standard:
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.

Descriptive Statement:
Laws and ethics govern aspects of computing such as privacy, data, property, information, and identity. Students explain the beneficial and harmful effects of intellectual property laws as they relate to potential innovations and governance. For example, students could explain how patents protect inventions but may limit innovation. Alternatively, students could explain how intellectual property laws requiring that artists be paid for use of their media might limit the choice of songs developers can use in their computational artifacts.

Standard Identifier: 9-12.IC.29

Grade Range: 9–12
Concept: Impacts of Computing
Subconcept: Safety, Law, & Ethics
Practice(s): Communicating About Computing (7.2)

Standard:
Explain the privacy concerns related to the collection and generation of data through automated processes.

Descriptive Statement:
Data can be collected and aggregated across millions of people, even when they are not actively engaging with or physically near the data collection devices. Students recognize automated and non-evident collection of information and the privacy concerns they raise for individuals. For example, students could explain the impact on an individual when a social media site's security settings allows for mining of account information even when the user is not online. Alternatively, students could discuss the impact on individuals of using surveillance video in a store to track customers. Additionally, students could discuss how road traffic can be monitored to change signals in real time to improve road efficiency without drivers being aware and discuss policies for retaining data that identifies drivers' cars and their behaviors.

Standard Identifier: 9-12.IC.30

Grade Range: 9–12
Concept: Impacts of Computing
Subconcept: Safety, Law, & Ethics
Practice(s): Communicating About Computing (7.2)

Standard:
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.

Descriptive Statement:
Laws govern many aspects of computing, such as privacy, data, property, information, and identity. International differences in laws and ethics have implications for computing. Students make and justify claims about potential and/or actual privacy implications of policies, laws, or ethics and consider the associated tradeoffs, focusing on society and the economy. For example, students could explore the case of companies tracking online shopping behaviors in order to decide which products to target to consumers. Students could evaluate the ethical and legal dilemmas of collecting such data without consumer knowledge in order to profit companies. Alternatively, students could evaluate the implications of net neutrality laws on society's access to information and on the impacts to businesses of varying sizes.

Standard Identifier: 9-12.NI.6

Grade Range: 9–12
Concept: Networks & the Internet
Subconcept: Cybersecurity
Practice(s): Communicating About Computing (7.2)

Standard:
Compare and contrast security measures to address various security threats.

Descriptive Statement:
Network security depends on a combination of hardware, software, and practices that control access to data and systems. The needs of users and the sensitivity of data determine the level of security implemented. Potential security problems, such as denial-of-service attacks, ransomware, viruses, worms, spyware, and phishing, present threats to sensitive data. Students compare and contrast different types of security measures based on factors such as efficiency, feasibility, ethical impacts, usability, and security. At this level, students are not expected to develop or implement the security measures that they discuss. For example, students could review case studies or current events in which governments or organizations experienced data leaks or data loss as a result of these types of attacks. Students could provide an analysis of actual security measures taken comparing to other security measure which may have led to different outcomes. Alternatively, students might discuss computer security policies in place at the local level that present a tradeoff between usability and security, such as a web filter that prevents access to many educational sites but keeps the campus network safe.

Standard Identifier: 9-12.NI.7

Grade Range: 9–12
Concept: Networks & the Internet
Subconcept: Cybersecurity
Practice(s): Recognizing and Defining Computational Problems, Developing and Using Abstractions (3.3, 4.4)

Standard:
Compare and contrast cryptographic techniques to model the secure transmission of information.

Descriptive Statement:
Cryptography is a technique for transforming information on a computer in such a way that it becomes unreadable by anyone except authorized parties. Cryptography is useful for supporting secure communication of data across networks. Examples of cryptographic methods include hashing, symmetric encryption/decryption (private key), and assymmetric encryption/decryption (public key/private key). Students use software to encode and decode messages using cryptographic methods. Students compare the costs and benefits of using various cryptographic methods. At this level, students are not expected to perform the mathematical calculations associated with encryption and decryption. For example, students could compare and contrast multiple examples of symmetric cryptographic techiques. Alternatively, students could compare and contrast symmetric and asymmetric cryptographic techniques in which they apply for a given scenario.

Standard Identifier: 9-12S.AP.16

Grade Range: 9–12 Specialty
Concept: Algorithms & Programming
Subconcept: Modularity
Practice(s): Recognizing and Defining Computational Problems, Developing and Using Abstractions (3.2, 4.2)

Standard:
Analyze a large-scale computational problem and identify generalizable patterns or problem components that can be applied to a solution.

Descriptive Statement:
As students encounter complex, real-world problems that span multiple disciplines or social systems, they need to be able to decompose problems and apply already developed code as part of their solutions. Students decompose complex problems into manageable subproblems that could potentially be solved with programs or procedures that can be reused or already exist. For example, in analyzing an Internet radio app, students could identify that users need to create an account and enter a password. They could identify a common application programming interface (API) for checking and displaying password strength. Additionally, students could recognize that the songs would need to be sorted by the time last played in order to display the most recently played songs and identify a common API for sorting dates from most to least recent. Alternatively, in analyzing the problem of tracking medical treatment in a hospital, students could recognize that patient records need to be stored in a database and identify a database solution to support quick access and modification of patient records. Additionally, they could recognize that records in the database need to be stored securely and could identify an encryption API to support the desired level of privacy.

Standard Identifier: 9-12S.AP.17

Grade Range: 9–12 Specialty
Concept: Algorithms & Programming
Subconcept: Modularity
Practice(s): Developing and Using Abstractions, Creating Computational Artifacts (4.3, 5.2)

Standard:
Construct solutions to problems using student-created components, such as procedures, modules, and/or objects.

Descriptive Statement:
Programmers often address complex tasks through design and decomposition using procedures and/or modules. In object-oriented programming languages, classes can support this decomposition. Students create a computational artifact that solves a problem through use of procedures, modules, and/or objects. This problem should be of sufficient complexity to benefit from decomposition and/or use of objects. For example, students could write a flashcard program in which each card is able to show both the question and answer and record user history. Alternatively, students could create a simulation of an ecosystem in which sprites carry out behaviors, such as consuming resources.

Standard Identifier: 9-12S.AP.18

Grade Range: 9–12 Specialty
Concept: Algorithms & Programming
Subconcept: Modularity
Practice(s): Developing and Using Abstractions, Creating Computational Artifacts, Testing and Refining Computational Artifacts (4.2, 5.3, 6.2)

Standard:
Demonstrate code reuse by creating programming solutions using libraries and APIs.

Descriptive Statement:
Code reuse is critical both for managing complexity in modern programs, but also in increasing programming efficiency and reliability by having programmers reuse code that has been highly vetted and tested. Software libraries allow developers to integrate common and often complex functionality without having to reimplement that functionality from scratch. Students identify, evaluate, and select appropriate application programming interfaces (APIs) from software libraries to use with a given language and operating system. They appropriately use resources such as technical documentation, online forums, and developer communities to learn about libraries and troubleshoot problems with APIs that they have chosen. For example, students could import charting and graphing modules to display data sets, adopt an online service that provides cloud storage and retrieval for a database used in a multiplayer game, or import location services into an app that identifies points of interest on a map. Libraries of APIs can be student-created or publicly available (e.g., common graphics libraries or map/navigation APIs).

Standard Identifier: 9-12S.CS.1

Grade Range: 9–12 Specialty
Concept: Computing Systems
Subconcept: Devices
Practice(s): Developing and Using Abstractions, Communicating About Computing (4.4, 7.2)

Standard:
Illustrate ways computing systems implement logic through hardware components.

Descriptive Statement:
Computing systems use processors (e.g., a central processing unit or CPU) to execute program instructions. Processors are composed of components that implement the logical or computational operations required by the instructions. AND, OR, and NOT are examples of logic gates. Adders are examples of higher-leveled circuits built using low-level logic gates. Students illustrate how modern computing devices are made up of smaller and simpler components which implement the logic underlying the functionality of a computer processor. At this level, knowledge of how logic gates are constructed is not expected. For example, students could construct truth tables, draw logic circuit diagrams, or use an online logic circuit simulator. Students could explore the interaction of the CPU, RAM, and I/O by labeling a diagram of the von Neumann architecture. Alternatively, students could design higher-level circuits using low-level logic gates (e.g., adders).

Standard Identifier: 9-12S.IC.27

Grade Range: 9–12 Specialty
Concept: Impacts of Computing
Subconcept: Culture
Practice(s): Fostering an Inclusive Computing Culture, Testing and Refining Computational Artifacts (1.2, 6.1)

Standard:
Evaluate computational artifacts with regard to improving their beneficial effects and reducing harmful effects on society.

Descriptive Statement:
People design computational artifacts to help make the lives of humans better. Students evaluate an artifact and comment on aspects of it which positively or negatively impact users and give ideas for reducing the possible negative impacts. For example, students could discuss how algorithms that screen job candidates' resumes can cut costs for companies (a beneficial effect) but introduce or amplify bias in the hiring process (a harmful effect). Alternatively, students could discuss how turn-by-turn navigation tools can help drivers avoid traffic and find alternate routes (a beneficial effect), but sometimes channel large amounts of traffic down small neighborhood streets (a harmful effect). Additionally, students could discuss how social media algorithms can help direct users' attention to interesting content (a beneficial effect), while simultaneously limiting users' exposure to information that contradicts pre-existing beliefs (a harmful effect).

Showing 31 - 40 of 45 Standards


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