9-12S.AP.11 (Computer Science)
            Standard Identifier:
            
                9-12S.AP.11
            
        
        
            Content Area:
            
                Computer Science
            
        
        
            Grade Range:
            
                9–12 Specialty
            
        
            
                Concept:
                
                    Algorithms & Programming
                
            
                    
                Subconcept:
                
                    Algorithms
                
            
                    
                Practice(s):
                
                    Recognizing and Defining Computational Problems, Creating Computational Artifacts (3.1, 5.3)
                
            
        
        Standard:
Implement an algorithm that uses artificial intelligence to overcome a simple challenge.
Descriptive Statement:
Artificial intelligence algorithms allow a computer to perceive and move in the world, use knowledge, and engage in problem solving. Students create a computational artifact that is able to carry out a simple task commonly performed by living organisms. Students do not need to realistically simulate human behavior or solve a complex problem in order to meet this standard. For example, students could implement an algorithm for playing tic-tac-toe that would select an appropriate location for the next move. Alternatively, students could implement an algorithm that allows a solar-powered robot to move to a sunny location when its batteries are low.
    Implement an algorithm that uses artificial intelligence to overcome a simple challenge.
Descriptive Statement:
Artificial intelligence algorithms allow a computer to perceive and move in the world, use knowledge, and engage in problem solving. Students create a computational artifact that is able to carry out a simple task commonly performed by living organisms. Students do not need to realistically simulate human behavior or solve a complex problem in order to meet this standard. For example, students could implement an algorithm for playing tic-tac-toe that would select an appropriate location for the next move. Alternatively, students could implement an algorithm that allows a solar-powered robot to move to a sunny location when its batteries are low.
                Questions: Curriculum Frameworks and Instructional Resources Division |
                CFIRD@cde.ca.gov | 916-319-0881
            
            
        