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Showing 91 - 100 of 109 Standards

Standard Identifier: 8.G.9

Grade: 8
Domain: Geometry

Cluster:
Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Standard:
Know the formulas for the volumes of cones, cylinders, and spheres and use them to solve real-world and mathematical problems.

Standard Identifier: 8.NS.1

Grade: 8
Domain: The Number System

Cluster:
Know that there are numbers that are not rational, and approximate them by rational numbers.

Standard:
Know that numbers that are not rational are called irrational. Understand informally that every number has a decimal expansion; for rational numbers show that the decimal expansion repeats eventually, and convert a decimal expansion which repeats eventually into a rational number.

Standard Identifier: 8.NS.2

Grade: 8
Domain: The Number System

Cluster:
Know that there are numbers that are not rational, and approximate them by rational numbers.

Standard:
Use rational approximations of irrational numbers to compare the size of irrational numbers, locate them approximately on a number line diagram, and estimate the value of expressions (e.g.,π^2). For example, by truncating the decimal expansion of √2, show that √2 is between 1 and 2, then between 1.4 and 1.5, and explain how to continue on to get better approximations.

Standard Identifier: S-MD.6

Grade Range: 8–12
Domain: Using Probability to Make Decisions
Discipline: Geometry
Conceptual Category: Statistics and Probability

Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]

Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *

Standard Identifier: S-MD.6

Grade Range: 8–12
Domain: Using Probability to Make Decisions
Discipline: Math II
Conceptual Category: Statistics and Probability

Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]

Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *

Standard Identifier: S-MD.7

Grade Range: 8–12
Domain: Using Probability to Make Decisions
Discipline: Math II
Conceptual Category: Statistics and Probability

Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]

Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *

Standard Identifier: S-MD.7

Grade Range: 8–12
Domain: Using Probability to Make Decisions
Discipline: Geometry
Conceptual Category: Statistics and Probability

Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]

Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *

Standard Identifier: S-MD.6

Grade Range: 9–12
Domain: Using Probability to Make Decisions
Discipline: Algebra II
Conceptual Category: Statistics and Probability

Cluster:
Use probability to evaluate outcomes of decisions. [Include more complex situations.]

Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *

Standard Identifier: S-MD.6

Grade Range: 9–12
Domain: Using Probability to Make Decisions
Discipline: Math III
Conceptual Category: Statistics and Probability

Cluster:
Use probability to evaluate outcomes of decisions. [Include more complex situations.]

Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *

Standard Identifier: S-MD.7

Grade Range: 9–12
Domain: Using Probability to Make Decisions
Discipline: Math III
Conceptual Category: Statistics and Probability

Cluster:
Use probability to evaluate outcomes of decisions. [Include more complex situations.]

Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *

Showing 91 - 100 of 109 Standards


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