Mathematics Standards
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Conditional Probability and the Rules of Probability
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Modeling with Geometry
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Quantities
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Statistics and Probability
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Using Probability to Make Decisions
Results
Showing 51 - 60 of 78 Standards
Standard Identifier: S-MD.6
Grade Range:
8–12
Domain:
Using Probability to Make Decisions
Discipline:
Math II
Conceptual Category:
Statistics and Probability
Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Standard Identifier: S-MD.6
Grade Range:
8–12
Domain:
Using Probability to Make Decisions
Discipline:
Geometry
Conceptual Category:
Statistics and Probability
Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Standard Identifier: S-MD.7
Grade Range:
8–12
Domain:
Using Probability to Make Decisions
Discipline:
Geometry
Conceptual Category:
Statistics and Probability
Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *
Standard Identifier: S-MD.7
Grade Range:
8–12
Domain:
Using Probability to Make Decisions
Discipline:
Math II
Conceptual Category:
Statistics and Probability
Cluster:
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *
Use probability to evaluate outcomes of decisions. [Introductory; apply counting rules.]
Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *
Standard Identifier: G-MG.1
Grade Range:
9–12
Domain:
Modeling with Geometry
Discipline:
Math III
Conceptual Category:
Geometry
Cluster:
Apply geometric concepts in modeling situations.
Standard:
Use geometric shapes, their measures, and their properties to describe objects (e.g., modeling a tree trunk or a human torso as a cylinder). *
Apply geometric concepts in modeling situations.
Standard:
Use geometric shapes, their measures, and their properties to describe objects (e.g., modeling a tree trunk or a human torso as a cylinder). *
Standard Identifier: G-MG.2
Grade Range:
9–12
Domain:
Modeling with Geometry
Discipline:
Math III
Conceptual Category:
Geometry
Cluster:
Apply geometric concepts in modeling situations.
Standard:
Apply concepts of density based on area and volume in modeling situations (e.g., persons per square mile, BTUs per cubic foot). *
Apply geometric concepts in modeling situations.
Standard:
Apply concepts of density based on area and volume in modeling situations (e.g., persons per square mile, BTUs per cubic foot). *
Standard Identifier: G-MG.3
Grade Range:
9–12
Domain:
Modeling with Geometry
Discipline:
Math III
Conceptual Category:
Geometry
Cluster:
Apply geometric concepts in modeling situations.
Standard:
Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios). *
Apply geometric concepts in modeling situations.
Standard:
Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios). *
Standard Identifier: S-MD.6
Grade Range:
9–12
Domain:
Using Probability to Make Decisions
Discipline:
Math III
Conceptual Category:
Statistics and Probability
Cluster:
Use probability to evaluate outcomes of decisions. [Include more complex situations.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Use probability to evaluate outcomes of decisions. [Include more complex situations.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Standard Identifier: S-MD.6
Grade Range:
9–12
Domain:
Using Probability to Make Decisions
Discipline:
Algebra II
Conceptual Category:
Statistics and Probability
Cluster:
Use probability to evaluate outcomes of decisions. [Include more complex situations.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Use probability to evaluate outcomes of decisions. [Include more complex situations.]
Standard:
(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). *
Standard Identifier: S-MD.7
Grade Range:
9–12
Domain:
Using Probability to Make Decisions
Discipline:
Algebra II
Conceptual Category:
Statistics and Probability
Cluster:
Use probability to evaluate outcomes of decisions. [Include more complex situations.]
Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *
Use probability to evaluate outcomes of decisions. [Include more complex situations.]
Standard:
(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). *
Showing 51 - 60 of 78 Standards
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