Career Technical Education (Pathways) Standards
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Showing 181 - 190 of 3818 Standards
Standard Identifier: CTE.AME.D.3.0
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Standard Identifier: CTE.AME.D.3.1
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Implement common programming concepts, including logic operators, conditional statements, loops, variables, events, actions, and handling user input.
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Implement common programming concepts, including logic operators, conditional statements, loops, variables, events, actions, and handling user input.
Standard Identifier: CTE.AME.D.3.2
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Understand the basics of game physics, including collision and motion.
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Understand the basics of game physics, including collision and motion.
Standard Identifier: CTE.AME.D.3.3
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Examine the use of math and physics (such as gravity and friction) in game development.
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Examine the use of math and physics (such as gravity and friction) in game development.
Standard Identifier: CTE.AME.D.3.4
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Explore the basics of random number generation.
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Explore the basics of random number generation.
Standard Identifier: CTE.AME.D.3.5
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Implement a small video game utilizing mathematics and physics that features at least one moving object (such as a spaceship) which rotates along an axis and moves in whichever direction it is facing after rotation. The game must include collision physics.
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.
Performance Indicator:
Implement a small video game utilizing mathematics and physics that features at least one moving object (such as a spaceship) which rotates along an axis and moves in whichever direction it is facing after rotation. The game must include collision physics.
Standard Identifier: CTE.AME.D.4.0
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Standard Identifier: CTE.AME.D.4.1
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Performance Indicator:
Demonstrate understanding of the elements of art, including line, shape, color, value, texture, space, and balance, to set the mood and feel of a scene.
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Performance Indicator:
Demonstrate understanding of the elements of art, including line, shape, color, value, texture, space, and balance, to set the mood and feel of a scene.
Standard Identifier: CTE.AME.D.4.10
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Performance Indicator:
Create a storyboard for a game cut-scene applying the basic principles of design and concepts of cinematography.
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Performance Indicator:
Create a storyboard for a game cut-scene applying the basic principles of design and concepts of cinematography.
Standard Identifier: CTE.AME.D.4.2
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Performance Indicator:
Research and describe the different perspectives used in video games, including first person, second person, and third person perspectives.
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.
Performance Indicator:
Research and describe the different perspectives used in video games, including first person, second person, and third person perspectives.
Showing 181 - 190 of 3818 Standards
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