Career Technical Education (Pathways) Standards
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Showing 171 - 180 of 3818 Standards
Standard Identifier: CTE.AME.D.10.8
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Students will build a game that demonstrates teamwork and project management by creating a game design production plan that describes the game play, outcomes, controls, rewards, interface, and artistic style of a video game.
Performance Indicator:
Demonstrate a professional level of written and oral communication as necessary in the game industry.
Students will build a game that demonstrates teamwork and project management by creating a game design production plan that describes the game play, outcomes, controls, rewards, interface, and artistic style of a video game.
Performance Indicator:
Demonstrate a professional level of written and oral communication as necessary in the game industry.
Standard Identifier: CTE.AME.D.2.0
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Standard Identifier: CTE.AME.D.2.1
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Identify and define the roles and responsibilities of each member of a video game design team.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Identify and define the roles and responsibilities of each member of a video game design team.
Standard Identifier: CTE.AME.D.2.2
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Break down and identify the fundamental building blocks of game play: player goals, player actions, rewards, and challenges.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Break down and identify the fundamental building blocks of game play: player goals, player actions, rewards, and challenges.
Standard Identifier: CTE.AME.D.2.3
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Research various input controls and display types then identify how these impact game play.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Research various input controls and display types then identify how these impact game play.
Standard Identifier: CTE.AME.D.2.4
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Research and define the term player immersion.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Research and define the term player immersion.
Standard Identifier: CTE.AME.D.2.5
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Explore and explain the factors that create player immersion in a game.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Explore and explain the factors that create player immersion in a game.
Standard Identifier: CTE.AME.D.2.6
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Compare and contrast player-centric design and designer-centric design in video games.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Compare and contrast player-centric design and designer-centric design in video games.
Standard Identifier: CTE.AME.D.2.7
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Describe a designer-centric game to highlighting features other than game play and entertainment value.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Describe a designer-centric game to highlighting features other than game play and entertainment value.
Standard Identifier: CTE.AME.D.2.8
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Prototype a small game using real-world objects, such as dice, cards, balls, pen and paper, etc.
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.
Performance Indicator:
Prototype a small game using real-world objects, such as dice, cards, balls, pen and paper, etc.
Showing 171 - 180 of 3818 Standards
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