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Career Technical Education (Pathways) Standards




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Showing 171 - 180 of 3818 Standards

Standard Identifier: CTE.AME.D.10.8

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Students will build a game that demonstrates teamwork and project management by creating a game design production plan that describes the game play, outcomes, controls, rewards, interface, and artistic style of a video game.

Performance Indicator:
Demonstrate a professional level of written and oral communication as necessary in the game industry.

Standard Identifier: CTE.AME.D.2.0

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Standard Identifier: CTE.AME.D.2.1

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Identify and define the roles and responsibilities of each member of a video game design team.

Standard Identifier: CTE.AME.D.2.2

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Break down and identify the fundamental building blocks of game play: player goals, player actions, rewards, and challenges.

Standard Identifier: CTE.AME.D.2.3

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Research various input controls and display types then identify how these impact game play.

Standard Identifier: CTE.AME.D.2.4

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Research and define the term player immersion.

Standard Identifier: CTE.AME.D.2.5

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Explore and explain the factors that create player immersion in a game.

Standard Identifier: CTE.AME.D.2.6

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Compare and contrast player-centric design and designer-centric design in video games.

Standard Identifier: CTE.AME.D.2.7

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Describe a designer-centric game to highlighting features other than game play and entertainment value.

Standard Identifier: CTE.AME.D.2.8

Grade Range: 7-12
Industry Sector: Arts, Media, and Entertainment
Pathway: Game Design and Integration Pathway

Pathway Standard:
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.

Performance Indicator:
Prototype a small game using real-world objects, such as dice, cards, balls, pen and paper, etc.

Showing 171 - 180 of 3818 Standards


Questions: Curriculum Frameworks and Instructional Resources Division | CFIRD@cde.ca.gov | 916-319-0881