Career Technical Education (Pathways) Standards
Results
Showing 221 - 230 of 3818 Standards
Standard Identifier: CTE.AME.D.7.7
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the fundamentals of business and marketing, including entrepreneurship, global marketing, and localization.
Performance Indicator:
Evaluate game journalism and professional reviews in terms of bias.
Understand the fundamentals of business and marketing, including entrepreneurship, global marketing, and localization.
Performance Indicator:
Evaluate game journalism and professional reviews in terms of bias.
Standard Identifier: CTE.AME.D.7.8
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the fundamentals of business and marketing, including entrepreneurship, global marketing, and localization.
Performance Indicator:
Explore and describe the effects of globalization on the design and production of video games.
Understand the fundamentals of business and marketing, including entrepreneurship, global marketing, and localization.
Performance Indicator:
Explore and describe the effects of globalization on the design and production of video games.
Standard Identifier: CTE.AME.D.7.9
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the fundamentals of business and marketing, including entrepreneurship, global marketing, and localization.
Performance Indicator:
Evaluate how video games adhere to government rating systems.
Understand the fundamentals of business and marketing, including entrepreneurship, global marketing, and localization.
Performance Indicator:
Evaluate how video games adhere to government rating systems.
Standard Identifier: CTE.AME.D.8.0
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Standard Identifier: CTE.AME.D.8.1
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Discuss the word "play" and its many definitions.
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Discuss the word "play" and its many definitions.
Standard Identifier: CTE.AME.D.8.2
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Investigate and discuss how play can help humans acquire knowledge and social skills.
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Investigate and discuss how play can help humans acquire knowledge and social skills.
Standard Identifier: CTE.AME.D.8.3
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Describe the benefits of games and simulations, including online economies and community building.
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Describe the benefits of games and simulations, including online economies and community building.
Standard Identifier: CTE.AME.D.8.4
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Compare and contrast the different opinions on the effects of games on behavior, cognitive development, and motor skills.
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Compare and contrast the different opinions on the effects of games on behavior, cognitive development, and motor skills.
Standard Identifier: CTE.AME.D.8.5
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Describe how frequent exposure and/or access to video games has reshaped the level of technical proficiency of our workforce.
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Describe how frequent exposure and/or access to video games has reshaped the level of technical proficiency of our workforce.
Standard Identifier: CTE.AME.D.8.6
Grade Range:
7-12
Industry Sector:
Arts, Media, and Entertainment
Pathway:
Game Design and Integration Pathway
Pathway Standard:
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Explore and discuss the impact of video games on the economy.
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.
Performance Indicator:
Explore and discuss the impact of video games on the economy.
Showing 221 - 230 of 3818 Standards
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