Career Technical Education (Pathways) Standards
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Showing 2981 - 2990 of 3818 Standards
Standard Identifier: CTE.ICT.D.6.0
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Standard Identifier: CTE.ICT.D.6.1
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Define the meaning of simulation and pertinent issues facing game designers.
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Define the meaning of simulation and pertinent issues facing game designers.
Standard Identifier: CTE.ICT.D.6.2
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Describe applied event modeling as it relates to game design.
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Describe applied event modeling as it relates to game design.
Standard Identifier: CTE.ICT.D.6.3
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Identify and describe the basic Human Computer Interface (HCI) design principles.
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Identify and describe the basic Human Computer Interface (HCI) design principles.
Standard Identifier: CTE.ICT.D.6.4
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Apply the "eight golden rules "of interface design.
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Apply the "eight golden rules "of interface design.
Standard Identifier: CTE.ICT.D.6.5
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Understand the use of inventory systems in game design.
Explain the role and principles of event modeling and interface design and apply those principles in a game/simulation design and project.
Performance Indicator:
Understand the use of inventory systems in game design.
Standard Identifier: CTE.ICT.D.7.0
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Standard Identifier: CTE.ICT.D.7.1
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Performance Indicator:
Identify functions of information processing and describe basic network terminology and network security and demonstrate an understanding of operating systems, environments, and platforms.
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Performance Indicator:
Identify functions of information processing and describe basic network terminology and network security and demonstrate an understanding of operating systems, environments, and platforms.
Standard Identifier: CTE.ICT.D.7.2
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Performance Indicator:
Plan program design and evaluate assigned game programming tasks.
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Performance Indicator:
Plan program design and evaluate assigned game programming tasks.
Standard Identifier: CTE.ICT.D.7.3
Grade Range:
7-12
Industry Sector:
Information and Communication Technologies
Pathway:
Games and Simulation Pathway
Pathway Standard:
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Performance Indicator:
Code and test programs.
Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues.
Performance Indicator:
Code and test programs.
Showing 2981 - 2990 of 3818 Standards
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